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Lifeboat the walls
Lifeboat the walls











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lifeboat the walls

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  • Dawn of the Planet of the Apes (2014) (1).
  • Colossus: The Forbin Project (1970) (8).
  • lifeboat the walls

    Battlestar Galactica: The Mini-Series (2003) (16).Adding extra backups to provide context for a panicked human pilot would add to the pod’s safety and help crew and passengers understand their options in an emergency. The escape-pod has many benefits: clear seating positions, several emergency launch controls, and an effective auto-pilot. Buy-N-Large: Beautifully Designed DystopiaĪ design should empower the people using it, and provide reinforcement to expert training in a situation where memory can be strained because of panic. Labels would also provide reinforcement of a crew member’s training in a panic-driven situation. While beautiful, extremely well grouped by apparent function, and incredibly responsive to touch inputs, labels would have made the control panel usable for even a moderately skilled crewmember in the pilot seat. This escape pod is meant to be used in an emergency, and so the automatic systems should degrade as gracefully as possible. The duration of the countdown gives Wall-E plenty of time to react, but the pod should accept that panicked response as a request to turn the destruct off, especially as a fail-safe in case its biometric scan isn’t functioning properly, and there might be lives in the balance. The Axiom is able to defend itself from anyone interested in taking advantage of this system through the use of weapons like Eve’s gun and the Security robots’ force fields.Īnything that causes such a serious effect should have an undo or an off switch. None of the other controls (up to and including the airlock door exit) are disabled in the same way, which causes serious cognitive dissonance for Wall-E. If so, that kind of biometric scanning should be disabled for a control like the Anti-Auto-Destruct. Of course this is just part of the fish-out-of-water humor of the scene, but is there a real reason it’s not responding like it obviously should? One possibility is that the pod is running an authority scan of all the occupants (much like the Gatekeeper for the bridge or what I suggested for Eve’s gun), and is deciding that Wall-E isn’t cleared to use that control. The blinking button in the center of the control area is the best and most obvious target to “SHUT IT OFF NOW!” It is also something that would cause panicked decision making in the escape pod’s users. If accidentally activated, it is something that needs to be immediately shut off. Self-destruction is an irreversible process. Wall-E wants to shut the system off, and the button is the most obvious choice for that action. If so, the pod’s controls are seriously inadequate. It’s possible that this center button is really just a pop-up alert light to add immediacy to the audible and other visual cues of impending destruction. This is the first thing Wall-E does to turn the system off, and it’s has every affordance for being a button to stop the auto-destruct panel in which it sits. The odd part is that when the button in the center gets pushed down, nothing happens. The giant red pushbutton in the center is elevated above the console, surrounded by hazard striping, and lit from within. When it’s on, the area turns bright red, with a pulsing countdown in large numbers, a large ‘Auto-Destruct’ label on the left. There is no indication of which sequence of keypresses activates the auto-destruct. The large physical button in the center is unlit and hidden, flush with the console. In its off mode, the area of the display dedicated to the destruct countdown is plain and blue, with no label or number.

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    There are two phases of display on the controls for the Auto-Destruct system: off and countdown.













    Lifeboat the walls